Defcon Simulator Released “IS review”
Interceptor Shield is not a gaming site and is dedicated to real life defense news and issues related to missile threat and missile news. But a week ago I received an email from a friend in the air force suggesting we at IS news might want to take a look at an upcoming Missile simulator game called Defcon produced by Introversion and maybe even do a review of the simulator game.
So this weekend I picked up a copy of Defcon, below is my impressions of the simulator.
The game plays out through the different stages of Defcon and starts at Defcon5 and then over time as Global situation deteriorates and starts moving down to Defcon 1 fighting starts to break out. No missiles may be launched until Defcon1 is reached. At Defcon3 your naval fleets can start attacking enemy fleets. Also planes may attack land targets, but no nuke bombers may be used until Defcon1.
The game starts with players placing their defense sites including missile sites airports and radar sites. Once those are placed the player may then place his carriers fleets and battles ships along with nuke subs.
Pro’s
The simulator has a very easy and simple interface to learn and is easy to use. Some people may find the interface a little to simple. But it does it job. After playing several test runs of Defcon I was quite pleased with the interaction of Defcon and with each new game I played I was finding more strategies to use. The AI for the game is very good but Defcon really shined with its online play against human players.
Cons of game
One of the main things that I did not like was that ICBM sites switch between being ICBM sites and air defense sites, they should be separate emplacements that the player may place separately, not at a single site.
The other thing I wish they had added where the ability to deploy different systems for different targets. Right now there is one Generic ICBM. There are no Crusie missiles or being able to select a yield on each bomb or missile. Also Warheads do not deploy decoys and a missile is limited to one warhead on each missile. So this takes away from Realism.
Next up Radar Coverage is the same for all Radar sites. And no long range radar like in real life. And as far as I have tested out there is no sea based missile defense systems for your fleets so your chances of hitting an incoming missiles are limited to your land based Air defense systems. I would like to see the missile defense part of this game updated, since it seems like it was only tossed in at the end. Over this spring and summer the sea based missile defense system in real life has come to maturity with numerous successful intercepts using the sea based Standard Missile 3 or SM-3 and we had a successful intercept of a target missile using the ground based interceptor.
Next up selecting targets for you ICBM sites take up a lot of time since you have to select the silo’s then fire a missile at each target. It would be nice to be able to make target lists for your silos early in the game when things are not so frantic. That you could then use by selecting from a list.
All and all Defcon is one of the best modern missile simulator games I have seen in a while and takes a step out side the box of regular games like racing and flying games on the market. And so as head news editor of IS I am giving Defcon a 96% and is well worth the money.

